Maps Custom Disponibles depuis le 21/04/2014
Re: Maps Custom Disponibles depuis le 21/04/2014
Non, Barrikady est maintenant distribuée officiellement par Steam
depuis le dernier patch RO 2 de mardi.
edit: ici http://store.steampowered.com/app/32485 ... 1100__1100 comme annoncé dans le changelog là http://steamcommunity.com/games/RO2/ann ... 5684389178 et c'est bien sur la version dispo sur nos serveurs

edit: ici http://store.steampowered.com/app/32485 ... 1100__1100 comme annoncé dans le changelog là http://steamcommunity.com/games/RO2/ann ... 5684389178 et c'est bien sur la version dispo sur nos serveurs

- ®omano
- Equipe RedOrchestra2.fr
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- Équipe: [HS]=>
Re: Maps Custom Disponibles depuis le 21/04/2014
Aaar toutes mes confuses!
"...des bleus, des bosses, des cicatrices..."


- eXplosetoi
- Equipe RedOrchestra2.fr
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- Médailles: 12
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Re: Maps Custom Disponibles depuis le 21/04/2014
RSTE-Yonabaru B4
Lien de téléchargement version joueur & serveur ci dessous .
http://defwen.com/ro2rs_maps/
Disponible sur SteamWorkShop & le RO2CacheExtractor .
Lien de téléchargement version joueur & serveur ci dessous .
http://defwen.com/ro2rs_maps/
Disponible sur SteamWorkShop & le RO2CacheExtractor .
Les prédictions sont difficile à faire surtout si elle concerne l'avenir (Pierre Dac)
Le plus dur dans l'éternité c'est vers la fin .
[SK]Peumobil Niveau Moins 99 sur RO2
http://sektiondeskarpates.xooit.com/index.php
Le plus dur dans l'éternité c'est vers la fin .
[SK]Peumobil Niveau Moins 99 sur RO2
http://sektiondeskarpates.xooit.com/index.php
- Peumobil
- Equipe RedOrchestra2.fr
- Sage Suprême
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- Médailles: 5
- Équipe: [SK]
Re: Maps Custom Disponibles depuis le 21/04/2014
Mise à jour sur le RO 2 Downloader et les serveurs RO 2 FR des maps:
Odessa RC 1
Univermag RC 1
BibiloHill RC 1
Ces maps étaient cachées dans le même pack serveur que Barikady Factory... Fallait capter... Ces version mises à jour sont dispo depuis très longtemps en fait...
dispo aussi ici donc http://steamcommunity.com/games/RO2/ann ... 5684389178
Odessa RC 1
Univermag RC 1
BibiloHill RC 1
Ces maps étaient cachées dans le même pack serveur que Barikady Factory... Fallait capter... Ces version mises à jour sont dispo depuis très longtemps en fait...


- ®omano
- Equipe RedOrchestra2.fr
- Sage Suprême
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- Médailles: 19
- Équipe: [HS]=>
Re: Maps Custom Disponibles depuis le 21/04/2014
Ça pourrait être le menu de notre prochaine soirée communautaire... 

"...des bleus, des bosses, des cicatrices..."


- eXplosetoi
- Equipe RedOrchestra2.fr
- Sage Suprême
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- Médailles: 12
- Équipe: [SK]
Re: Maps Custom Disponibles depuis le 21/04/2014
TE-Bakovka ressuscitée par notre Romano national!!
http://steamcommunity.com/sharedfiles/f ... =552156232

http://steamcommunity.com/sharedfiles/f ... =552156232



"...des bleus, des bosses, des cicatrices..."


- eXplosetoi
- Equipe RedOrchestra2.fr
- Sage Suprême
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- Médailles: 12
- Équipe: [SK]
Re: Maps Custom Disponibles depuis le 21/04/2014
Ça c'est la classe ! Merci Romano
Je propose de la testé lors de la prochaine soirée communautaire ça serait chouette 


- Sixel
- Indécrottable
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- Médailles: 11
Re: Maps Custom Disponibles depuis le 21/04/2014
Sixel a écrit :Ça c'est la classe ! Merci RomanoJe propose de la testé lors de la prochaine soirée communautaire ça serait chouette
+1
"...des bleus, des bosses, des cicatrices..."


- eXplosetoi
- Equipe RedOrchestra2.fr
- Sage Suprême
-
- Médailles: 12
- Équipe: [SK]
Re: Maps Custom Disponibles depuis le 21/04/2014
WF-OmahaBeach B1
Version joueur & serveur disponible sur SteamWorkShop & sur le RO2CacheExtractor .
http://forums.tripwireinteractive.com/s ... ost1451842
PS:Pour ceux qui n'ont pas encore le mode West Front lien de téléchargement & installation ci dessous .
viewtopic.php?f=25&t=1027
Version joueur & serveur disponible sur SteamWorkShop & sur le RO2CacheExtractor .
http://forums.tripwireinteractive.com/s ... ost1451842
PS:Pour ceux qui n'ont pas encore le mode West Front lien de téléchargement & installation ci dessous .
viewtopic.php?f=25&t=1027
Les prédictions sont difficile à faire surtout si elle concerne l'avenir (Pierre Dac)
Le plus dur dans l'éternité c'est vers la fin .
[SK]Peumobil Niveau Moins 99 sur RO2
http://sektiondeskarpates.xooit.com/index.php
Le plus dur dans l'éternité c'est vers la fin .
[SK]Peumobil Niveau Moins 99 sur RO2
http://sektiondeskarpates.xooit.com/index.php
- Peumobil
- Equipe RedOrchestra2.fr
- Sage Suprême
-
- Médailles: 5
- Équipe: [SK]
Re: Maps Custom Disponibles depuis le 21/04/2014
W-OmahaBeach B2
Lien de téléchargement version joueur & serveur ci dessous .
http://forums.tripwireinteractive.com/s ... 152&page=3
Disponible sur le RO2CacheExtractor & SteamWorkShop
Additional Changes / Updates:
Map Time for 64 players increased from 35 minutes to 37
Disabled Lock down on all caps (Temporarily, for balance testing)
Added walls / cover to the area between F and G
Added Ammo crate on beach
Added Smoke Grenade pickups on beach
Boat spawns now come in 3 waves so if you miss the first spawn, you aren't stuck spectating until it reaches shore.
Varied terrain a little bit more on beach, more hills, more dips, a few more craters, but not too severe
Updated Collision for the dead bodies on beach to react to weapons
Added/modified blocking volumes around re-supply points to keep players from floating above them
Added a missing door frame to top floor hallway door of destroyed house in C cap
Made several of the custom ambient battle noises provided by lallup louder
Made A Cap slightly narrower as the far left edge of it was rather close to the map-boundary
Fixed the missing victory music for both teams
Replaced the glowing German flags in Barracks (G Cap) Bldg
Added a Radio between F and G caps in the Long Row House
Fixed Wonky Covernodes in top Floors of Both buildings in G
Added more Ambient Battle Noise inland
Fixed problem of not being able to spawn into Spawn 3 on beach at times
Added a second Radio on the right side of the beach for Allies
Fixed missing collision on a wall in E Cap
Adjusted "I" Cap zone so Allies cant cap it from behind a large wall
Reset Burning Boat animations/emitters on round reset
Addressed several areas where spawn protection was not enabled
Change Axis Spawn time from 17 to 18 secs
Added more dead bodies on beach for cover/confusion for axis
After initial spawn, the closest Axis Spawn is disabled.
Modified Light slightly (Less Brown, more blue)
Marked Climbable parts of the Hills better
Added some details to far East (Left) end of map
Replaced Fixed MG42s with MG34s as there are some animation issues with the fixed MG42s.
Added Fixed MG34 to F cap
Fixed collision issue with some rubble and broken walls snagging players and bots
Added path blocking volume to center of beach to keep bots from charging down the middle
Fixed some spots where players were getting stuck
Made Church cap area slightly smaller
Added Underwater Postprocess effect when below ocean surface.
Destroyers off the coast now randomly fire (Visual effect only)
Added more ambient battle noise
Fixed unreliable Spawn point 3 on beach
Axis can no longer call arty down on the front half (closest to water) of the beach
Ambient arty will remain for now and will kill
Added sandbag wall to right side of house in C
Added sandbags in D along cliffs edge
Added / Fixed cover-nodes all over including in the bunkers
Increased the steepness of the beach "shelf" in many areas
Added several Scripted explosions
Added two more custom wall art photos
Replaced one of the buildings in the village with a new model by lallup
Increased Cap time for Church, was 26 secs now 32
Lien de téléchargement version joueur & serveur ci dessous .
http://forums.tripwireinteractive.com/s ... 152&page=3
Disponible sur le RO2CacheExtractor & SteamWorkShop
Additional Changes / Updates:
Map Time for 64 players increased from 35 minutes to 37
Disabled Lock down on all caps (Temporarily, for balance testing)
Added walls / cover to the area between F and G
Added Ammo crate on beach
Added Smoke Grenade pickups on beach
Boat spawns now come in 3 waves so if you miss the first spawn, you aren't stuck spectating until it reaches shore.
Varied terrain a little bit more on beach, more hills, more dips, a few more craters, but not too severe
Updated Collision for the dead bodies on beach to react to weapons
Added/modified blocking volumes around re-supply points to keep players from floating above them
Added a missing door frame to top floor hallway door of destroyed house in C cap
Made several of the custom ambient battle noises provided by lallup louder
Made A Cap slightly narrower as the far left edge of it was rather close to the map-boundary
Fixed the missing victory music for both teams
Replaced the glowing German flags in Barracks (G Cap) Bldg
Added a Radio between F and G caps in the Long Row House
Fixed Wonky Covernodes in top Floors of Both buildings in G
Added more Ambient Battle Noise inland
Fixed problem of not being able to spawn into Spawn 3 on beach at times
Added a second Radio on the right side of the beach for Allies
Fixed missing collision on a wall in E Cap
Adjusted "I" Cap zone so Allies cant cap it from behind a large wall
Reset Burning Boat animations/emitters on round reset
Addressed several areas where spawn protection was not enabled
Change Axis Spawn time from 17 to 18 secs
Added more dead bodies on beach for cover/confusion for axis
After initial spawn, the closest Axis Spawn is disabled.
Modified Light slightly (Less Brown, more blue)
Marked Climbable parts of the Hills better
Added some details to far East (Left) end of map
Replaced Fixed MG42s with MG34s as there are some animation issues with the fixed MG42s.
Added Fixed MG34 to F cap
Fixed collision issue with some rubble and broken walls snagging players and bots
Added path blocking volume to center of beach to keep bots from charging down the middle
Fixed some spots where players were getting stuck
Made Church cap area slightly smaller
Added Underwater Postprocess effect when below ocean surface.
Destroyers off the coast now randomly fire (Visual effect only)
Added more ambient battle noise
Fixed unreliable Spawn point 3 on beach
Axis can no longer call arty down on the front half (closest to water) of the beach
Ambient arty will remain for now and will kill
Added sandbag wall to right side of house in C
Added sandbags in D along cliffs edge
Added / Fixed cover-nodes all over including in the bunkers
Increased the steepness of the beach "shelf" in many areas
Added several Scripted explosions
Added two more custom wall art photos
Replaced one of the buildings in the village with a new model by lallup
Increased Cap time for Church, was 26 secs now 32
Les prédictions sont difficile à faire surtout si elle concerne l'avenir (Pierre Dac)
Le plus dur dans l'éternité c'est vers la fin .
[SK]Peumobil Niveau Moins 99 sur RO2
http://sektiondeskarpates.xooit.com/index.php
Le plus dur dans l'éternité c'est vers la fin .
[SK]Peumobil Niveau Moins 99 sur RO2
http://sektiondeskarpates.xooit.com/index.php
- Peumobil
- Equipe RedOrchestra2.fr
- Sage Suprême
-
- Médailles: 5
- Équipe: [SK]
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